

You can turn your character by either physically looking around or by using snap turn controls. We use an automated vignette to reduce the view frustum and prevent sensitivity to the motion in your peripheral vision. The first-person camera is more immersive but still designed for comfort. You are always in control of the action and the camera only teleports after your avatar stops moving or through a manual camera reset using the controller. The third-person comfort cam is best for anyone prone to motion sickness. The limited number of buttons gave us a few challenges so let us know what you think.

We have added support for the Index controller. Vehicle: steady camera with 3rd and 1st person immersion options.1st Person: new option w/free movement, vignette overlay for comfort.3rd Person: default working again, plus improved compatibility and comfort.

This will not work correctly with the new update( see known issues). Note: some existing VR experiences used camera rotation or similar hacks to hide the Roblox top bar. UI (first pass): Replaced old Roblox System Menu with new System Menu.Controller Support: Valve Index (new) and improved Oculus Touch, Quest 2.This is just the first step for better VR support in Roblox and we will continue to release improvements as well as new features in 2022 and beyond. NOTE: we are aware of an issue where the system menu is sometimes not displayed and we are looking into this. We also expanded our support for VR controllers and replaced the old radial menu with the updated system menu. Our first set of updates includes an improved VR camera system in the camera module, with comfortable 3rd person and 1st person support. Our initial goal is to make Roblox VR immersive and accessible for everybody, with VR working properly in all games with default scripts. We are releasing the first of many updates to provide renewed Virtual Reality support for Roblox.
